HOW TO PLAY
To win the game both of a players pieces must be in the picture square. Everyone gets two pawns.
A minimum of 3 or 4 players is recommended for the game.
Each turn consists of three parts:
A question is asked, advantages can be purchased (or not), and then dice are rolled for movement.
The player to the left of player one starts by asking a question from their prepared list. If player
one answers correctly, they receive the card or a blank (token) card from the game box. If player
one answers incorrectly, the next player to their right gets a chance to answer and win the card. If
that player also answers incorrectly, the player to their right may attempt to answer, and so on. If
no one answers correctly, the question card is placed at the bottom of the deck or in a discard
pile. In either case, player then rolls the dice and takes their turn.
Players may request questions on another subject from another source provided the accuracy of
the answers is generally agreed upon. i.e. the internet or other source.
Player one then rolls two dice and moves one piece the full amount or both pieces according to
each die. Before rolling, player can use any cards they have accumulated to buy certain advantages.
Cards traded for advantages go to the bottom of the deck or a discard pile. The START square
counts as the first square of the move.
• Players can spend 1 card to double their roll if they call out an odd or even number before
rolling
• Players can spend 2 cards to keep themselves safe from being bumped until it is their turn again.
Place a marker card by the purchased safe space to indicate it’s safe, then remove it after your
next turn
• Players can spend 3 cards to take a diagonal shortcut for their upcoming roll, splitting the
shortcut between pieces if they choose. If the roll allows, they can take two shortcuts.
• Upon agreement, kids can choose to use the advantages from their cards either before or after
the roll.
BUMPING - GRAY SQUARES ARE “SAFE”
If a piece lands on an already occupied square with only one piece on it, the piece already there is
bumped back to the previous corner, unless it's a gray square or has been marked safe by
purchase, in which case that piece is immune from being bumped and the new piece simply joins it
on the square.
If a player has both pieces on a square, another piece can join or pass them, but not bump them.
Pieces from different players on the same square are safe from being bumped. For instance if
another piece has landed on a purchased safe space. If a player lands on a yellow square, they are
sent back to the previous corner.
Turns pass to the left, and players move their pieces clockwise around the board until they enter
the “home stretch.” The first of a player’s pieces must roll the exact number needed to land on
the winning picture square. The player’s remaining piece can finish the game and win as long as the
roll is equal to or greater than the number of squares left to move.
Enjoy! And thanks for playing SHORTCUT™
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